Projects
Spark Jam 2025 - Tainted Blood (Feb 2025)
Embry-Riddle Aeronautical University's first annual SparkJam.
I participated in the first annual ERAU SparkJam event hosted by the Game Development club. The theme of the Jam was “Vampirism” and teams were given 42hrs to complete a video game. I worked as a solo developer where I utilized my prior programming experience and leveraged it with GSScript in the Godot Engine. I gained valuable experience with prototyping, game mechanics, iteration, storyboarding, level design, and 2D asset design. Additionally, the pressure of a 42hr deadline gave me crucial experience with adaptability, decision making, time management, and designing the overall direction of the game.
IEEEXtreme Programming Competition (Oct 2024)
ERAU ranked in the top 37% of over 8,000 global teams in a 24-hour programming competition. I collaborated with my team to solve coding challenges, where we optimized algorithms for speed and efficient memory usage in Python, C, and C++.
Differential Equations Honors Project (Jan 2024 – May 2024)
I engineered a Python program that simulates the behavior of 10 unique mass-spring systems using data visualization libraries. This program provides graphical representations of second-order differential equations, serving as a valuable learning tool for future engineering students.
NASA RASC-AL Competition (Jan 2024 – May 2024)
I conducted collaborative research with a team of 50 students, focusing on design and innovative concepts to enhance human space exploration. I computed and plotted mission trajectories for launch, transfer orbit, reentry, and landing using MATLAB.
Graphical Communications Final Project (Aug 2023 - Dec 2023)
Final rendering of the toaster model with shading.
I designed a realistic 3D CAD model of a toaster in CATIA V5 with accurate dimensions. I also rendered the simulated model using Houdini SideFX and animated the moving components with lifelike textures and shaders.
3D Multiplayer Minigame in Unity (Jan 2022 - Aug 2022)
Early development of player movement and environment.
I developed a 4-player minigame in C# using the Unity Engine, integrating open-source libraries to create object physics interactions that enhanced user experience and increased player engagement. I created a virtual environment by implementing detailed 3D models of trees and plants.